Wednesday, February 28, 2007

(untitled)

by visaeril @ 19:57 [edit] [link]

So apparently Second Foundation has a myspace account.

I really have nothing to add to this, except for of course Kata hangs out on myspace. of course. Stupid practice internets.

(untitled)

by Kitkinder @ 03:39 [edit] [link]

HEY BEN

http://www.deviantart.com/deviation/4750331/

YEAH

WOO!

Monday, February 26, 2007

omg news

by visaeril @ 02:40 [edit] [link]

tags: , ,
Okay, so NEWS UPDATE going on here:

CR is up! xaxxored.dyndns.org port 2000
the MOO is up! xaxxored.dyndns.org port 7777
my website is up! try to guess the URL.

Anyway, as this was originally the 2001 backup of CR (and it went down in 2003) so, um, there's some data loss there, but really, no one cares but me. I wiped all the old pfiles because of Issues, so if you want to actually get on you're gonna have to contact me first so I can auth your character.

But really, I'd suggest you migrate over to the MOO. It's so much easier to use*. Character creation is on, so you can just up and join any time. Once you get into the first room just @go #99 to get to the actual game world, which is something like two dozen rooms. Use @exits a lot, there are some hidden exits.

* Seriously. Does anyone remember the antics of JOHN JOHN MAKE A MOODS SYSTEM JOHN JOHN ADD MORE WEAR LOCATIONS because the MUD code was confusing and weird? With the MOO I got annoyed at not having any equipment so I made my own wear system. In which you can have any amount of wear locations, with whatever names you want. Not just, like, "body" or whatever, but also "halo" or "wings" or "tail" or "giant pulsating eyeball" or "fluorescent aura".

So, um, use it. I'll try to keep it up often, but really, who knows.

In other news, I have a dentist appointment in six or so hours! hmm.

Thursday, February 22, 2007

Exploration

by visaeril @ 10:14 [edit] [link]

tags: ,
Hey, Twin Cities peeps: who is up for some exploration antics? I figure near future, but not too near future what with the thawing and melting and whatnot.

I am bored and just purchased a book called "Access all areas" by one Ninjalicious, and even though a lot of it is a rehash of the Infiltration web site, well, this dude is the one who wrote all that on the Infiltration site, so.

Friday, February 16, 2007

(untitled)

by Kitkinder @ 03:53 [edit] [link]

RANDOM CODE STUFF:

/*
Brian Elias
2/15/07
Dave Harden
CIS10
Assignment 4.4
file: a4 point 4.cpp

This program prompts the user to input the age and gender of
any guests attending a movie. Then the program will display
the amount of guests between certain age brackets, the amount
of guests of certain genders, as well as the average and
highest/lowert ages. Of course, though, the user can stop
entering ages by inputting a negative number.
*/
//****************** this line is 70 characters long **********
#include

using namespace std;

int main()

{
int attendeeAge; //The age of the guest
int averageAge; //The average age of all guests combined
int sumOfAges; //The sum of all of the guests' ages
int count0to18; //The number of guests from ages 0-18
int count19to30; //The number of guests from ages 19-30
int count31to40; //The number of guests from ages 31-40
int count41to60; //The number of guests from ages 41-60
int count60over; //The number of guests over 60
int youngest; //The age of the youngest guest
int oldest; //The age of the oldest guest
char attendeeGender; //The gender of the guests
int countMale; //The number of male guests
int countFemale; //The number of female guests

count0to18 = 0;
count19to30 = 0;
count31to40 = 0;
count41to60 = 0;
count60over = 0;
countMale = 0;
countFemale = 0;
oldest = attendeeAge;
sumOfAges = 0;

cout << "Enter age of attendee (negative number to quit): ";
cin >> attendeeAge;
while (attendeeAge >= 0)
{
if (attendeeAge >= 0 && attendeeAge < 19)
count0to18++;
else if (attendeeAge >= 19 && attendeeAge < 31)
count19to30++;
else if (attendeeAge >= 31 && attendeeAge < 41)
count31to40++;
else if (attendeeAge >= 41 && attendeeAge < 61)
count41to60++;
else if (attendeeAge > 60)
count60over++;
sumOfAges = sumOfAges + attendeeAge;
if (attendeeAge <>= 0)
youngest = attendeeAge;
else if (attendeeAge > oldest)
oldest = attendeeAge;

cout << "Enter gender (M or F): ";
cin >> attendeeGender;
{
if (attendeeGender == 'M')
countMale++;
else if (attendeeGender == 'F')
countFemale++;
}

cout << "Enter age of attendee "
<< "(negative number to quit): ";
cin >> attendeeAge;
}
cout << endl;
cout << "age 0 to 18: " << count0to18 << endl;
cout << "age 19 to 30: " << count19to30 << endl;
cout << "age 31 to 40: " << count31to40 << endl;
cout << "age 41 to 60: " << count41to60 << endl;
cout << "over 60: " << count60over << endl << endl;
{
if ((count0to18 + count19to30 + count31to40 + count41to60
+ count60over) > 0)
{
averageAge = sumOfAges/(count0to18 + count19to30
+ count31to40 + count41to60 + count60over);
cout << "males: " << countMale << endl;
cout << "females: " << countFemale << endl;
cout << "The average age was " << averageAge
<< "." << endl;
cout << "The youngest person in attendance was "
<< youngest << "." << endl;
cout << "The oldest person in attendance was "
<< oldest << "." << endl;
}
else cout << "Nobody attended the show.";
}
return 0;
}

Thursday, February 15, 2007

(untitled)

by visaeril @ 18:44 [edit] [link]

tags:
This is another day in which I wake up having a story mostly put together in my head. This is unsettling. At least this one doesn't require any drawing.

Maybe I should elaborate. Back in Ashland, and really for several years before that, almost every dream I had involved exploring. They were, for the most part, dreams in which there was no plot or characters or setting, just me looking around inside weird buildings (concrete monoliths, dusty barns, mansions, etc) with no other point.

I really liked them.

Recently, I moved. I don't remember anything specific about my dreams after having moved to the Twin Cities but before having gotten my horrible job, but I do think I stopped remembering my dreams.

Of course, after I got my horrible job I just kind of... stopped getting enough sleep. So that was bad. But recently I've been getting more, and each time I remember my dream it's a story now: last time it was this bizarre tale about demons and angels (which I am going to have to elaborate about in a later post, I guess-- and in case you're wondering, this is what that last post was about. I tried out that whole "mysterous post that makes no sense except to the author" deal, but I'm really bad at it and it's stupid anyway, so), this time it was a weird romance.

I'm not quite sure what this means, or even if it means anything, but it's a nice change from not remembering my dreams at all-- I can safely say that the most disturbing thing about getting a job was the lack of all dreams.

Tuesday, February 13, 2007

(untitled)

by visaeril @ 17:34 [edit] [link]

tags:
I am having difficulties.

I woke up slowly and there was a wonderful idea in my head, almost all there. It was a story. I wrote down the dialogue before it faded. But now I can't remember what they look like.

VEXING

Monday, February 12, 2007

(untitled)

by Kitkinder @ 12:52 [edit] [link]

tags:
Target sucks: Discuss.

Sunday, February 11, 2007

(untitled)

by visaeril @ 14:58 [edit] [link]

tags:
And now I have added a little section on the sidebar that lists all the tags we have used. Note that currently it is a very short list. So, um, start using tags. Preferably tags that make sense. OR WHATEVER. Also note the edit links. Right now I think they show up for everyone; I don't know how to specify "only display for admins" yet. Although, clearly, you have to be an authorized user to actually edit whatever post.

(untitled)

by Kitkinder @ 10:59 [edit] [link]

I'M BAAAAAAA-AAAACK!

(untitled)

by visaeril @ 08:55 [edit] [link]

tags: , ,
Because I apparently hate myself, I decided to try and re-read the blog archives. I got about two months in. It's seriously painful how much of a technomancy fanit I was back then. Of course, you can only tell that if you read the technomancy blog, and I don't think anyone else here did. Still, you can tell how stupid I was. Also: way too many ellipses. and painful teenage attempts at "random".

In conclusion, I hope when I look back at this archive page some six years in the future, I hope I seem as silly and uneducated to my future self as my past self looks to me. Growth is a good thing!

And now, some content: SOME OF YOU MAY HAVE HEARD that I have been programming recently. I have. What I am programming is somewhat-tentatively called 'phantomnation' and it will be a hex-based tactical RPG. The next lengthy post I make will probably be me extolling the plot ideas I have. But this post is about technology. The game exists partly to finally get some ideas out of my head, but mostly just to improve my programming skills to the point where I can try to code some useful projects.

That being the case, it's very amusing to read all these game-programming tutorials and be told again and again that Game Programming Is Hard Work. I mean, sure, making any non-trivial program is going to be hard, but this is the most basic non-trivial project I could come up with. Presumably those notes are aimed towards the kiddies that have no clue how to program but want to make shiny flashy games, e.g., me six years ago.

Your link of the day is to the Osmose & Ephémère projects, which are how I think computers should approach 3d environments. I don't care about photorealism: if I wanted photorealism I would GO OUTSIDE. I want shiny floating transparent visuals with disturbingly apoclyptic scenery.

Saturday, February 10, 2007

(untitled)

by Rilsinify @ 22:47 [edit] [link]

You...suck Ben. <_<
Also, this layout, on my screen, has the posts waaaaay down on the screen, you have to scroll a while to find them.

(untitled)

by visaeril @ 06:01 [edit] [link]

tags:
Okay, I'm going to rewrite this layout again. Because apparently, I still have too much free time.

[EDIT]: okay, done. There are probably a lot of issues still (like the archives display kind of sucks) but whatever, it's better than it was before.

[EDIT^2]: And now archives display in a non-sucky manner! Although I am really feeling the lack of the various quick-edit links.