CR POST
BECAUSE I CAN
Okay, as far as I know the data is still sitting unaccessable on the broken HD (and possibly in danger of being LOST FOREVER), but here I am going to replicate some of the project files because... hey, why not?
So no. 1 would be GETTING LOST
One of the things I don't really like about MUDs is that you can never ever get lost. It's annoying because whereever you go you can just retrace your steps because all the characters instantly know which way is north at all times.
So my idea is there's a change to the exit code, so it reads forwards/backwards/left/right/forward-left/forward-right/backward-left/backward-right/up/down, all dependant on which way a character enters a room. To example:
Character enters a room from going out the west exit of another room. He sees (the dits in brakets are to help YOU, THE READER):
exits: forward(west), backward(east), left(south).
Assume Character goes left. He sees:
exits: forward(south), backward(north), right(west), up.
Assume Character goes up. He sees:
exits: forward(south), down.
Because you don't change facing-direction when you climb ladders.
I am also assuming there will be compasses (which go "The needle is pointing to your left" or something like that) and a racial innate/learned skill/imm skill which makes the actual directions visible.
And no. 2 would be related to that kind of sort of, that being ZORK
I, uh, like the Zork syntax. 'sit in chair' as opposed to 'sit chair'. 'put monkey in box' as opposed to 'put monkey box'. And so on and so forth. Downside: would possibly require rewriting large chunks of code.
and no. 3 would be SMIIIIITHING
I am actually putting together a smithing system vague code thing, but the general gist of it is a haphazard mishmash of Dark Cloud 2 smithing and Legend of Mana smithing. Every object can be changed into something smithable, and then tempered into a weapon or armour. When a weapon's stats get to a certain point, it can be changed into a different weapon. It gets more complex than that because, uh, there are going to be a lot of weapon stats and all that, but that's the basics. YEAH.
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